# =========================================================
OBJECT Bunker
	EVENT StartAmbience       
		SOUNDNAME          bunker
		SOURCETYPE         1
		POSITIONTYPE       4
		INSTANCETYPE       0
		LOOPTYPE           2
		MINDISTANCE        100.00
		VOLUME             PARAMETER TypeFixedValue        5.52  UpdateConstantly
		FREQUENCY          PARAMETER TypeFixedValue        0.91  UpdateConstantly
		ATTACK             PARAMETER TypeFixedValue        2.90  UpdateConstantly
		SUSTAIN            PARAMETER TypeFixedValue      -20.32  UpdateConstantly
		RELEASE            PARAMETER TypeFixedValue       19.35  UpdateConstantly
	END
	EVENT StartAmbience       
		SOUNDNAME          bunkerspot
		SOURCETYPE         1
		POSITIONTYPE       5
		INSTANCETYPE       0
		LOOPTYPE           2
		MINDISTANCE        92.27
		VOLUME             PARAMETER TypeFixedValue        8.00  UpdateConstantly
		ATTACK             PARAMETER TypeFixedValue        3.68  UpdateConstantly
		SUSTAIN            PARAMETER TypeFixedValue       -4.84  UpdateConstantly
		RELEASE            PARAMETER TypeFixedValue        4.84  UpdateConstantly
		LOOPDELAY          PARAMETER TypeRangedRandom      9.10    15.10     0.00  UpdateOncePerLoop
	END
END


# =========================================================
OBJECT Object_carrier
	EVENT SonarPing           
		SOUNDNAME          sonar
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        1.00
		VOLUME             PARAMETER TypeFixedValue        8.00  UpdateConstantly
	END
	EVENT DepthCharge         
		SOUNDNAME          depthcharge
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        6.70
		VOLUME             PARAMETER TypeFixedValue        8.97  UpdateConstantly
	END
END


# =========================================================
OBJECT Music
	EVENT StartMusic          
		SOUNDNAME          music
		SOURCETYPE         1
		POSITIONTYPE       4
		INSTANCETYPE       0
		LOOPTYPE           2
		MINDISTANCE        100.00
		VOLUME             PARAMETER TypeLinked          100.00     8.00     0.00     9.52     0.80  Team_Survivors  UpdateConstantly
		FREQUENCY          PARAMETER TypeLinked            0.00     0.30    99.60     1.00     0.85  Team_Survivors  UpdateConstantly
		ATTACK             PARAMETER TypeFixedValue        5.03  UpdateConstantly
		SUSTAIN            PARAMETER TypeFixedValue       -3.87  UpdateConstantly
		RELEASE            PARAMETER TypeFixedValue       19.74  UpdateConstantly
	END
END


# =========================================================
OBJECT Interface
	EVENT Text                
		SOUNDNAME          text
		SOURCETYPE         1
		POSITIONTYPE       0
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        100.00
		VOLUME             PARAMETER TypeFixedValue        2.42  UpdateConstantly
		FREQUENCY          PARAMETER TypeFixedValue        0.59  UpdateOncePerLoop
	END
	EVENT DefconChange        
		SOUNDNAME          defconstage
		SOURCETYPE         0
		POSITIONTYPE       0
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        100.00
		VOLUME             PARAMETER TypeFixedValue        7.00  UpdateConstantly
		FREQUENCY          PARAMETER TypeFixedValue        0.39  UpdateConstantly
	END
	EVENT HighlightObject     
		SOUNDNAME          hilite1
		SOURCETYPE         0
		POSITIONTYPE       0
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        100.00
		VOLUME             PARAMETER TypeFixedValue        5.00  UpdateConstantly
		FREQUENCY          PARAMETER TypeFixedValue        0.70  UpdateConstantly
	END
	EVENT HighlightObjectState
		SOUNDNAME          mouseover
		SOURCETYPE         1
		POSITIONTYPE       0
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        100.00
		VOLUME             PARAMETER TypeFixedValue        3.23  UpdateConstantly
		FREQUENCY          PARAMETER TypeFixedValue        0.70  UpdateConstantly
	END
	EVENT SelectObjectState   
		SOUNDNAME          hilite1alt
		SOURCETYPE         0
		POSITIONTYPE       0
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        100.00
		VOLUME             PARAMETER TypeFixedValue        6.00  UpdateConstantly
		FREQUENCY          PARAMETER TypeFixedValue        0.70  UpdateConstantly
	END
	EVENT SelectObject        
		SOUNDNAME          rollover1a_wet
		SOURCETYPE         0
		POSITIONTYPE       0
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        100.00
		VOLUME             PARAMETER TypeFixedValue        5.35  UpdateConstantly
		FREQUENCY          PARAMETER TypeFixedValue        0.39  UpdateConstantly
	END
	EVENT SetMovementTarget   
		SOUNDNAME          hilite1alt
		SOURCETYPE         0
		POSITIONTYPE       0
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        100.00
		VOLUME             PARAMETER TypeFixedValue        6.06  UpdateConstantly
		FREQUENCY          PARAMETER TypeFixedValue        0.90  UpdateConstantly
	END
	EVENT SetCombatTarget     
		SOUNDNAME          hilite1alt
		SOURCETYPE         0
		POSITIONTYPE       0
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        100.00
		VOLUME             PARAMETER TypeFixedValue        6.03  UpdateConstantly
		FREQUENCY          PARAMETER TypeFixedValue        0.61  UpdateConstantly
	END
	EVENT DeselectObject      
		SOUNDNAME          hilite1alt
		SOURCETYPE         0
		POSITIONTYPE       0
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        100.00
		VOLUME             PARAMETER TypeFixedValue        6.97  UpdateConstantly
		FREQUENCY          PARAMETER TypeFixedValue        0.52  UpdateConstantly
	END
	EVENT GameOver            
		SOUNDNAME          gameover
		SOURCETYPE         0
		POSITIONTYPE       0
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        100.00
		VOLUME             PARAMETER TypeFixedValue        8.00  UpdateConstantly
		FREQUENCY          PARAMETER TypeFixedValue        0.47  UpdateConstantly
		ATTACK             PARAMETER TypeFixedValue        0.58  UpdateConstantly
	END
	EVENT FirstLaunch         
		SOUNDNAME          enemylaunch2
		SOURCETYPE         0
		POSITIONTYPE       0
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        100.00
		VOLUME             PARAMETER TypeFixedValue        8.97  UpdateConstantly
		FREQUENCY          PARAMETER TypeFixedValue        0.55  UpdateConstantly
	END
	EVENT ReceiveChatMessage  
		SOUNDNAME          chat
		SOURCETYPE         0
		POSITIONTYPE       0
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        100.00
		VOLUME             PARAMETER TypeFixedValue        5.00  UpdateConstantly
	END
	EVENT SendChatMessage     
		SOUNDNAME          chat
		SOURCETYPE         0
		POSITIONTYPE       0
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        100.00
		VOLUME             PARAMETER TypeFixedValue        5.00  UpdateConstantly
	END
	EVENT Error               
		SOUNDNAME          Beep_Harsh_Malfunction
		SOURCETYPE         0
		POSITIONTYPE       0
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        100.00
		VOLUME             PARAMETER TypeFixedValue        9.03  UpdateConstantly
		FREQUENCY          PARAMETER TypeFixedValue        0.61  UpdateConstantly
	END
END


# =========================================================
OBJECT Object_sub
	EVENT SonarPing           
		SOUNDNAME          sonar
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        1.00
		VOLUME             PARAMETER TypeFixedValue        8.00  UpdateConstantly
		FREQUENCY          PARAMETER TypeFixedValue        0.90  UpdateConstantly
	END
END


# =========================================================
OBJECT Object_nuke
	EVENT Detonate            
		SOUNDNAME          nukerumble
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        15.23
		VOLUME             PARAMETER TypeFixedValue        9.00  UpdateConstantly
	END
	EVENT Detonate            
		SOUNDNAME          fallout
		SOURCETYPE         1
		POSITIONTYPE       1
		INSTANCETYPE       0
		LOOPTYPE           0
		MINDISTANCE        5.05
		VOLUME             PARAMETER TypeFixedValue       10.00  UpdateConstantly
		FREQUENCY          PARAMETER TypeRangedRandom      0.67     0.99     0.67  UpdateOncePerLoop
	END
END


# =========================================================
SAMPLEGROUP NukeRumble
	SAMPLE  nuke_rumble1
	SAMPLE  nuke_rumble2
	SAMPLE  nuke_rumble3
END


# =========================================================
SAMPLEGROUP Music
	SAMPLE  defconmus1a
	SAMPLE  defconmus1b
	SAMPLE  defconmus1c
	SAMPLE  defconmus1d
	SAMPLE  defconmus1e
	SAMPLE  defconmus1f
	SAMPLE  defconmus1g
	SAMPLE  defconmus3a
	SAMPLE  defconmus3b
	SAMPLE  defconmus3c
	SAMPLE  defconmus3d
	SAMPLE  defconmus4a
	SAMPLE  defconmus4b
	SAMPLE  defconmus4c
	SAMPLE  defconmus2a
	SAMPLE  defconmus2b
	SAMPLE  defconmus2c
	SAMPLE  defconmus2d
	SAMPLE  defconmus2e
	SAMPLE  defconmus2f
	SAMPLE  defcon5e
	SAMPLE  defcon5d
	SAMPLE  defcon5c
	SAMPLE  defcon5b
	SAMPLE  defcon5a
	SAMPLE  defcon6a
	SAMPLE  defcon6b
	SAMPLE  defcon6c
END


# =========================================================
SAMPLEGROUP bunker
	SAMPLE  bunker1
	SAMPLE  bunker6
	SAMPLE  bunker7
	SAMPLE  bunker8
END


# =========================================================
SAMPLEGROUP fallout
	SAMPLE  fallout
	SAMPLE  fallout2
	SAMPLE  fallout3
	SAMPLE  fallout4
	SAMPLE  fallout5
	SAMPLE  fallout7
	SAMPLE  fallout8
	SAMPLE  fallout9
	SAMPLE  fallout10
	SAMPLE  fallout11
	SAMPLE  fallout12
	SAMPLE  fallout13
END


# =========================================================
SAMPLEGROUP bunkerspot
	SAMPLE  boots_verb
	SAMPLE  door_closeverb
	SAMPLE  door_openverb
	SAMPLE  gasmask_verb
	SAMPLE  lords_prayer
	SAMPLE  mancough_verb
	SAMPLE  paper_rustle_verb
	SAMPLE  printer_verb
	SAMPLE  radio_tuningverb
	SAMPLE  telemetry1verb
	SAMPLE  telemetry2verb
	SAMPLE  telemetry3verb
	SAMPLE  teleprinter_verb
	SAMPLE  womancough_verb
	SAMPLE  womancry2_verb
END


# =========================================================
SAMPLEGROUP sonar
	SAMPLE  sonarpingnew1
	SAMPLE  sonarpingnew2
END


# =========================================================
SAMPLEGROUP mouseover
	SAMPLE  rollover1d
	SAMPLE  rollover1e
END


# =========================================================
SAMPLEGROUP text
	SAMPLE  text1a
	SAMPLE  text1b
	SAMPLE  text1c
	SAMPLE  text1d
END


# =========================================================
SAMPLEGROUP objecthighlight
	SAMPLE  hilite1
END


# =========================================================
SAMPLEGROUP objectselect
	SAMPLE  rollover1a_wet
	SAMPLE  rollover1b_wet
END


# =========================================================
SAMPLEGROUP newsamplegroup1
END


# =========================================================
SAMPLEGROUP depthcharge
	SAMPLE  depthcharge
	SAMPLE  depthcharge2
	SAMPLE  depthcharge3
	SAMPLE  depthcharge4
	SAMPLE  depthcharge5
	SAMPLE  depthcharge6
	SAMPLE  depthcharge7
END


